That's something of a privilege for a designer, as I can sit back and see how people adapt to it. I'm playing it in a campaign that's been running for about a year, with a GM and other players who've never played C&S before. ![]() I'm one of the designers for the 5th edition, so I'll leave it to others to say whether it's any good or not (I'm clearly biased). The sheer amount of attacks they get is crazy. Dont let an ELF with max dexterity be a knife fighter with maxed out speed abilities. It is possible to break the game if characters min-max though. Larger weapons do more damage but take longer to swing. This effectively mechanizes religion and give the priest player a true sense of travelling around "spreading the faith"Ĭombat choices are good too, since the initiative tracker continuously counts down, each move becomes a significant choice. ![]() Whats more, whenever you successfully cast faith spells, you have a chance to increase peoples faith in your religion (an fully convert them to it). The bless spell gives a greater bonus to a believer than a non-believer determined by the targets faith score. As a priest all your spells are more effective when used on followers of your own faith. Effectively you with end up with a bunch of skill between 10 and 100. ![]() It is very playable once you get through character creation. The world setting is quite good too in 3rd ed. Its a really cool game to run arthurian style to medieval games.
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